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Raising Digitally Savvy Kids

 

Media literate means to be adept at accessing media and to effectively use digital technologies to be participants in society. Media literate children are able to think critically about what they see and read as well as have positive interaction with digital technology. Tech savvy students can consume digital content and create literate media as a result of being media literate.

How do you teach kids to build digital media skills? When children are young, adult supervision is critical. Watching media with a child is a good start, but also discussing with them what they are viewing. It is important to discuss with students how they are using social media and how to recognize the fact that media design is advertising-driven. One of the best ways to build digital media skills is through creation and then sharing of media.

How can parents teach kids to balance tech and real life responsibilities? As adult role models, parents (and teachers) need to be cognizant of their own media consumption and consider when they choose tech over real life interactions. Parents should set clear limits (especially for younger children) regarding the amount of time spent engaged with tech and what media is being consumed. Parents can create a schedule prioritizing school work and play; and then providing opportunities for family time (meals together, family game night, outdoor activities).

How should parents approach teens about responsible tech/media use? The teen years are when identities are formed and are marked with experimentation in many areas; tech use included. It is a time when they begin to be exposed to adult experiences. Teens often hold little regard for parental (or adult) control. Rather, parents should see their role as an advisor setting reasonable limits. Parents can extend conversations about their own online experiences and stay informed about what is happening on all social media platforms.

With the current state of learning both at home and school, it’s more important than ever for schools to incorporate digital literacy into the curriculum. Organizations such as Common Sense Media offer MS/HS curriculum. Students should be taught to corroborate and verify any information they find online through the use of lateral reading (verify as you read). It is also important to teach students to continually question what they read and hear and teachers can facilitate those discussions in the classroom or video classroom.

What strategies can be used to teach children to think critically when using tech? Parents and teachers can look for teachable moments such as a child’s first encounter with a stranger online. Relate online situations to real life ones. Parents could take a family photo and then discuss the appropriateness of sharing it online; the discussion could extend to understanding digital security and how algorithms work for information sharing. Critical thinking must extend beyond the content to how the tech is being used; seeking a purposeful use of the media they consume.

A transcript of this chat can be found at Wakelet.

Global #gtchat Powered by the Texas Association for the Gifted and Talented  is a weekly chat on Twitter. Join us Thursdays at 8E/7C/6M/5P in the U.S. and Fridays at Noon NZST/10 AM AEST/1 AM UK  to discuss current topics in the gifted community and meet experts in the field. Transcripts of our weekly chats can be found at Wakelet. Our Facebook Page provides information on the chat and news and information regarding the gifted community. Also, checkout our Pinterest Page and Playlist on YouTube.

Lisa Conrad About the authorLisa Conrad is the Moderator of Global #gtchat Powered by TAGT and Social Media Manager of the Global #gtchat Community. She is a longtime  advocate for gifted children and also blogs at  Gifted Parenting Support. Lisa can be contacted at: gtchatmod@gmail.com

 

Resources:

5 Ways to Raise Tech-Savvy Kids (& Responsible!)

How to Raise Media-Savvy Kids in the Digital Age

The Art of Screen Time: How Your Family Can Balance Digital Media and Real Life (book)

Screen Time: How Electronic Media–From Baby Videos to Educational Software–Affects Your Young Child (book 2012)

Digital Literacy: Raising Tech and Media Savvy Kids

Critical Media Project (website)

How to Raise Digitally Savvy Kids

Educating and Empowering Digital Citizens (website)

Digital Learning Projects for Tech Savvy Kids (2020)

How to Raise Digital Savvy Children in a Digital World

Tips for Parents on Raising Privacy-Savvy Kids (pdf)

8 Classroom Edtech Strategies That Develop Critical Thinking Skills

How to Use Technology to Foster Higher-thinking Skills in Class

Using Technology to Develop Students’ Critical Thinking Skills

Cybraryman’s Digital Literacy Page

Cybraryman’s Media Literacy Page

Zapatopi (website)

Dark Patterns (website)

Image courtesy of Pixabay  Pixabay License

Graphic courtesy of Lisa Conrad.

Makerspaces

The topic of Makerspaces was a fairly new concept for many attending this chat although the idea has been gathering ‘STEAM’ for several years. A big thank you to all those who contributed links. Hopefully, you will find what you’re looking for below. A full transcript of the chat can be found here.

Makerspaces are known by a variety of names including Hackerspaces, Fab Labs, and Maker Faire. Although the definition of a makerspace is generally a technology-based extension of DIY culture which can include such things as 3D printers, robotics, microprocessors, “smart” materials, and programming languages; it was also acknowledged that practically any space used for making things could qualify as one. It was agreed that they are here to stay and definitely of interest to gifted children who are creative.

STEAMmaker logoSTEAMmaker Camp from ESSDACK

Links:

Makerspaces – The Future of Education TEDx Luxembourg (YouTube 4:34)

What is a Makerspace? Creativity in the Library

Hackerspace (Wikipedia)

A Librarian’s Guide to Makerspaces: 16 Resources

From Stacks to Hacks: Makerspaces & Librarybox

The Makings of Maker Spaces, Part 1: Space for Creation, Not Just Consumption

Library as Makerspace: Creating and Nurturing Communities of Teen Writers

Making Things in Academic Libraries

Makerspace Directory 

Maker Community Groups 

Hacker Spaces Directory 

7 Things You Should Know about Makerspaces

Is It a Hackerspace, Makerspace, Techshop or FabLab?

Designing a School Makerspace from @edutopia

Make Space: The Book (Website)

There’s a Maker Faire in That iPad! 10 Ways to Create Student Makers with Apps

The Maker Movement Believes In ‘Kid Power’

The Maker Movement Can Give Students ‘A Story to Tell’

6th Graders Planning a Model of the London Eye w/ K’nex (via Vine)

A Movement in the Making

Makeathon @ University of Michigan

Harvard Wants to Know: How Does the Act of Making Shape Kids’ Brains?

Makerspaces – #MakerEd Page from @cybraryman1

What Is the Maker Movement and Why Should You Care?

You Can Make What You Imagine: Hsing Wei for TEDx (YouTube 7:42)

How the Maker Movement is Transforming Education

24 Unique Maker Education Resources For Teaching & Learning

Making a Makerspace: The Physical Space is (Relatively) Finished!

Want to Start a Makerspace at School? Tips to Get Started

Commentary: How to Get a Job at Google

B.O.S.S. HQ Is Now Open for Business

Three Column Network

World Maker Faire New York 2013

STEAMmaker Camp from ESSDACK

Make (Pinterest Board) from Terri Eichholtz

Makerspace Playbook (pdf)

Geek Mom: Projects, Tips, and Adventures for Moms and Their 21st-Century Families (book – Amazon)

Sometimes We Just Need to Throw Out The Instructions

How to Make a Mini Maker Space for Mini Makers

21 Incredible Maker Ed Kits for Learning

Invent to Learn (book)

Design Squad Nation from PBS Kids

Built by Kids

DIY Earn Skills Become a Maker

Finding Value in Video Games

Links:

Jane McGonigal: Gaming Can Make a Better World (You Tube)

The Future of Video Games Is Also The Future Of Storytelling

Duke research: Video Games Make Players Smarter

Video Gamers Capture More Information Faster for Visual Decision-making

What Works in Schools Is Real Work

Learning by Designing Games (with useful resources, #GBL)

Back to the drawing board for game making?

GoGo Labs is a Disruptive Learning Technology Lab

Digital Games: A Context for Cognitive Development

Understanding Quest-Based Learning (pdf)

Assessment Matters: Game-Based Learning to Foster Student Engagement

Choice-Based Assessments for the Digital Age (pdf)

Video Games and Social Emotional Learning

Situated Learning in Virtual Worlds and Immersive Simulations (pdf)

What’s the Difference Between Games and Gamification?

Using Educational Games and Gamification

Beyond Badges: Why Gamify? From @edutopia

games-based-learning blog: Games Based School

How Do You Teach Empathy? Harvard Pilots Game Simulation

How Game-Based And Traditional Learning Are Different

3D Game Lab: Online Teacher Camp

games-based-learning blog: 21st Century Skills and Games Based Learning

Video Games In Learning? These 50 Videos Explain What’s Possible

TEDxManitoba – Rick Van Eck – The Gaming of Educational Transformation (video)

Classroom Game Design: Paul Andersen at TEDxBozeman (video)

7 Skills Students Need for Their Future (video)

Can Digital Games Boost Students’ Test Scores?

Research on Assessment in Games

Teachers, Students, Digital Games: What’s the Right Mix?

Center for Game Science

The Radix Endeavor

Motivating Children to Learn Effectively: Exploring Value of Intrinsic Integration in Educational Games (pdf)

New Survey: Half of Teachers Use Digital Games in Class

Money, Time and Tactics: Can Games Be Effective in Schools?

Playful Learning

The School Where Learning is a Game

Institute of Play Quest Schools

Reaching New Heights in Gifted Education PAGE 2013 Conference

PAGE Logo

Global #gtchat Powered by the Texas Association for the Gifted and Talented extends its thanks to PAGE (Pennsylvania Association for Gifted Education) for hosting #gtchat at their Annual Conference in Pittsburgh.

Throughout the conference, all sessions were visited by the moderator and then tweeted for the benefit of conference attendees to enhance their experience, and for those who were unable to attend this year. Tweets included not only information from the presentations, but also background on each of the presenters as well as other presentations and projects in which they were involved.

PAGE provided the moderator with a central location at the conference to serve as a resource for anyone wanting to sign-up for and learn more about Twitter, prior to #gtchat on Friday. All of the information tweeted ~ including the keynote ~ can be searched on Twitter at #PAGE13 and clicking ‘All” at the top of the search results page.

A highlight of the conference was the keynote by Lisa Van Gemert, Youth Specialist with American Mensa. As a former teacher, administrator and parent of three gifted sons, her presentation, “The Five-Headed Dragon: Threats to Giftedness”, combined her wit and extraordinary life-experiences to connect with the audience in a deep, personal way. Twitter provided a unique record of Lisa’s keynote. If you ever have the opportunity to be at a conference with Lisa, make sure to attend her session. You’ll be glad you did!

PAGE Van Gemert Large

Lisa Van Gemert at PAGE Conference

Another popular presenter, East Carolina University Assistant Professor Dr. Brian Housand, spoke at two packed sessions about “Technology with Purpose: The Gifted Learner Connection”. Providing educators with practical tips on using technology in their classrooms, Brian reviewed a myriad of tools to enhance the quality of education necessary for today’s tech-savvy gifted student. As a member of Global #gtchat’s Advisory Board, he referred to the benefits of our Twitter chat in his presentation, noting the global collaboration which goes on each week.

Friend of #gtchat, Erik Schwinger of the Davidson Institute for Talent Development, presented, “Get Out of the Classroom! The Value of Service Learning and Social Entrepreneurship.”  Erik explained that it is important to provide gifted students with avenues to make a positive impact in their communities. These experiences can become a venue for teaching executive skills such as leadership, task commitment, organization, civic responsibility and communication.

Behind the scenes with Lisa Van Gemert, Dr. Brian Housand and Erik Schwinger waiting for #gtchat to start.

Behind the scenes with Lisa Van Gemert, Dr. Brian Housand and Erik Schwinger waiting for #gtchat to start.

Global #gtchat would like to especially thank Mrs. Cynde Frederick for her role in bringing #gtchat to the PAGE Conference. Her forward-thinking involvement in conference planning included providing each attendee with a (sponsored) flash-drive loaded with materials from all the conference presentations including the new #gtchat flyer from TAGT. Cynde was also instrumental in holding the conference at Robert Morris University which provided free Wi-Fi to all attendees and technical support to presenters. This made connecting people to Twitter a simple process.

PAGE Cynde Frederick

Utilizing Twitter at conferences is a great way to extend the experience for conference attendees. With multiple sessions being offered, it is impossible to attend all of them; but easy to follow updates on Twitter. Saved hashtag searches can create a permanent record of tweets and the links they contain. Background information about presenters further enhances the value of tweeting your conference. So, consider Twitter when you’re planning your next conference!

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