Finding Value in Video Games
Learning by Designing Games (with useful resources, #GBL)
Beyond Badges: Why Gamify? From @edutopia
Posted on June 21, 2013, in Education, Technology, Teens and tagged #edtech, engagement, game-based learning, Gates Foundation, gifted, gifted and talented, gtchat, Jane McGonigal, motivation, STEM, TAGT, Twitter, video games. Bookmark the permalink. Leave a comment.